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Entry tags:
Legends of the Hidden Temple - Temple Run
Characters: The Red Jaguars!
Content: The Temple Run!
Location: Deck 7
Time of day: Afternoon
Warnings: TEMPLE GUARDS POPPING OUT AAAAAA
[Your characters arrive at the final stage in this game...the Hidden Temple itself! The entire deck has been converted into a maze-like temple, making it a vast space for characters to run through. Mostly the temple seems to have a jungle theme, but there are other strange rooms scattered throughout it, too. Once again, Mike swings in, and Tom's head is on its tiny little pedestal.]
Mike: Ah, hello again, everyone! And congrats to the Blue Barracudas for their valiant efforts in the temple games! You're not going away empty-handed! You wiiiiin...The Little Mermaid on VHS!
[Cambot flashes a picture of the prize on stillstore.]

Mike: This is it, team! This is the temple run! If you can get retrieve the Venom Cock and bring it out of the temple, you'll both be handsomely rewarded, and this game will finally be over! Tom, would you tell us where the artifact is?
Tom: The Venom Cock of Clutch Re is located in the King's Storeroom! [Cambot focuses in on this artifact in the King's Storeroom...it is, in fact, a statue of a rooster, colored purple.] You guys are super-lucky and won two pendants in the temple games! Each player will get one pendant. If you run into a temple guard in the temple, they'll demand a pendant, greedy guards that they are! If you're caught without a pendant, you'll be kicked on out of the temple, and it will be the second player's turn to try their luck! Choose who is going first, and then you'll have three minutes to run to the Venom Cock and bring it out of the temple! If you can reach the artifact, all of the doors will open and the temple guards will vanish!
[OOC: Below is a map of the full temple, and a description of each room. Use this map to help figure out your character's route:

(Your characters can enter and exit the temple from either room 1 or room 12. Green spots are doors between rooms.)
1) The Crypt: There are three skeletons in this room, propped up in open coffins. Each one is holding a golden book. Pull on the correct book to open one of the doors.
2) The Pit of Despair: This is a huge pit filled with rocks and gravel at the bottom. Characters can either climb up the walls to one of the upper doors, or else just jump down and go through the lowest door.
3) The Observatory: This room has a large stone column in the middle with a picture across it. The column is split into four pieces that rotate. Characters will need to rotate the column and line up the pieces to make a complete picture before a door will open.
4) Medusa's Lair: This room has a small statue of Medusa's head at the front, with various stone snakes scattered around. Characters will need to pick up the snakes in the room and jab them into the statue head correctly before a door will open.
5) The King's Storeroom: This room contains three pedestals, each with a clay pot on it. One of the pots contains a key that will unlock the next door. Characters must smash the pots to find the key, then stick it into the correct keyhole on one of the pedestals before a door will open. Note: the Venom Cock is in this room!
6) The Shrine of the Silver Monkey: This room contains a pedestal, and a silver monkey statue divided into three pieces and scattered around the room. Characters must gather the three pieces and assemble them in the correct order on the pedestal: base, body, and head. Only then will a door open.
7) Room of the Secret Password: If your character is entering from the Mine Shaft, they will find three cabinets with a scroll inside each. Each scroll has one of three passwords written on it: "Tom Servo is Awesome," "Open Sesame," and "Password." Shout out the correct password to open the door. If your character is entering from the Shrine of the Silver Monkey, they can skip all that and just go down to the Mine Shaft.
8) The Mine Shaft: This room just contains an elevator that works rather slow. Characters can either go up to the Room of the Secret Password, or they can smash through the wall that leads to the Dark Forest.
9) The Dark Forest: There are two trees in this forest: one on the right and one of the left. Characters must reach inside the knot-hole of one to find the key to the Jester's Court or Shrine of the Silver Monkey, or else smash through the wall to the Mine Shaft.
10) The Jester's Court: This room is inscribed with three dancing figures painted on the walls in various positions. Characters must align themselves in the positions of the correct painting, and then the lights will turn off and the paintings will glow. Characters must align themselves correctly to open a door.
11) The Laser Light Room: This room contains a large wall in the center, with eight covered compartments. Seven of the compartments contain red lasers, and one contains a white laser. Characters must uncover the white laser in order to open a door.
12) The Ledges: This room is just a maze of confusing ledges that can be climbed over or crawled under. A character must navigate their way through these ledges in order to escape.
For the temple run, whether or not your characters win will be based on your characters' decisions, and a bit of luck! Characters have three minutes to complete the run. For this log, have your characters first tag for what they do when they enter a room, whether they solve a puzzle or get confused wondering where the heck they are. Then Tom will OOCly respond with which doors they might open, how much time they have left, and whether or not they encounter a temple guard. This will continue on until they're either caught by too many temple guards, run out of time, or if they manage to escape the temple with the artifact in under three minutes!
Just for getting to the temple, your characters both win skateboards, plus 10 morale points for the game!
If you find the artifact within three minutes, both characters win a luggage set, plus 30 morale points for the game!
If you get the artifact out of the temple within three minutes, both characters win trips to a resort (on the nature deck!), plus 50 morale points for the game!]
Content: The Temple Run!
Location: Deck 7
Time of day: Afternoon
Warnings: TEMPLE GUARDS POPPING OUT AAAAAA
[Your characters arrive at the final stage in this game...the Hidden Temple itself! The entire deck has been converted into a maze-like temple, making it a vast space for characters to run through. Mostly the temple seems to have a jungle theme, but there are other strange rooms scattered throughout it, too. Once again, Mike swings in, and Tom's head is on its tiny little pedestal.]
Mike: Ah, hello again, everyone! And congrats to the Blue Barracudas for their valiant efforts in the temple games! You're not going away empty-handed! You wiiiiin...The Little Mermaid on VHS!
[Cambot flashes a picture of the prize on stillstore.]

Mike: This is it, team! This is the temple run! If you can get retrieve the Venom Cock and bring it out of the temple, you'll both be handsomely rewarded, and this game will finally be over! Tom, would you tell us where the artifact is?
Tom: The Venom Cock of Clutch Re is located in the King's Storeroom! [Cambot focuses in on this artifact in the King's Storeroom...it is, in fact, a statue of a rooster, colored purple.] You guys are super-lucky and won two pendants in the temple games! Each player will get one pendant. If you run into a temple guard in the temple, they'll demand a pendant, greedy guards that they are! If you're caught without a pendant, you'll be kicked on out of the temple, and it will be the second player's turn to try their luck! Choose who is going first, and then you'll have three minutes to run to the Venom Cock and bring it out of the temple! If you can reach the artifact, all of the doors will open and the temple guards will vanish!
[OOC: Below is a map of the full temple, and a description of each room. Use this map to help figure out your character's route:

(Your characters can enter and exit the temple from either room 1 or room 12. Green spots are doors between rooms.)
1) The Crypt: There are three skeletons in this room, propped up in open coffins. Each one is holding a golden book. Pull on the correct book to open one of the doors.
2) The Pit of Despair: This is a huge pit filled with rocks and gravel at the bottom. Characters can either climb up the walls to one of the upper doors, or else just jump down and go through the lowest door.
3) The Observatory: This room has a large stone column in the middle with a picture across it. The column is split into four pieces that rotate. Characters will need to rotate the column and line up the pieces to make a complete picture before a door will open.
4) Medusa's Lair: This room has a small statue of Medusa's head at the front, with various stone snakes scattered around. Characters will need to pick up the snakes in the room and jab them into the statue head correctly before a door will open.
5) The King's Storeroom: This room contains three pedestals, each with a clay pot on it. One of the pots contains a key that will unlock the next door. Characters must smash the pots to find the key, then stick it into the correct keyhole on one of the pedestals before a door will open. Note: the Venom Cock is in this room!
6) The Shrine of the Silver Monkey: This room contains a pedestal, and a silver monkey statue divided into three pieces and scattered around the room. Characters must gather the three pieces and assemble them in the correct order on the pedestal: base, body, and head. Only then will a door open.
7) Room of the Secret Password: If your character is entering from the Mine Shaft, they will find three cabinets with a scroll inside each. Each scroll has one of three passwords written on it: "Tom Servo is Awesome," "Open Sesame," and "Password." Shout out the correct password to open the door. If your character is entering from the Shrine of the Silver Monkey, they can skip all that and just go down to the Mine Shaft.
8) The Mine Shaft: This room just contains an elevator that works rather slow. Characters can either go up to the Room of the Secret Password, or they can smash through the wall that leads to the Dark Forest.
9) The Dark Forest: There are two trees in this forest: one on the right and one of the left. Characters must reach inside the knot-hole of one to find the key to the Jester's Court or Shrine of the Silver Monkey, or else smash through the wall to the Mine Shaft.
10) The Jester's Court: This room is inscribed with three dancing figures painted on the walls in various positions. Characters must align themselves in the positions of the correct painting, and then the lights will turn off and the paintings will glow. Characters must align themselves correctly to open a door.
11) The Laser Light Room: This room contains a large wall in the center, with eight covered compartments. Seven of the compartments contain red lasers, and one contains a white laser. Characters must uncover the white laser in order to open a door.
12) The Ledges: This room is just a maze of confusing ledges that can be climbed over or crawled under. A character must navigate their way through these ledges in order to escape.
For the temple run, whether or not your characters win will be based on your characters' decisions, and a bit of luck! Characters have three minutes to complete the run. For this log, have your characters first tag for what they do when they enter a room, whether they solve a puzzle or get confused wondering where the heck they are. Then Tom will OOCly respond with which doors they might open, how much time they have left, and whether or not they encounter a temple guard. This will continue on until they're either caught by too many temple guards, run out of time, or if they manage to escape the temple with the artifact in under three minutes!
Just for getting to the temple, your characters both win skateboards, plus 10 morale points for the game!
If you find the artifact within three minutes, both characters win a luggage set, plus 30 morale points for the game!
If you get the artifact out of the temple within three minutes, both characters win trips to a resort (on the nature deck!), plus 50 morale points for the game!]
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3:00
Onnnn your mark...get set...aaaaaaaaaaaaaaaand GO!
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On the buzzer, she dashed forward in a streak of pink. Choosing to enter the door on the right, she came to a screeching halt in Room 1, surrounded by three open coffins. For a few seconds, she looked between them with wide eyes. Those were human skeletons, weren't they? It took her a second to recognize them. Oh, but they were just silly fake toy ones! Just like on Nightmare Night! Giggling in relief, she bounced up to the one in the middle and tugged gently on its golden book. "Trick or treat, Mr. Bonesy!"
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There are 2:47 minutes remaining!]
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Mindful of the time, she darted into the next room, sliding to a stop in front of the Pit. She didn't even bother studying the way up - there was no time for a song now! Instead, she hopped down a few ledges and then slid on a pile of gravel the rest of the way down into the bottom, where she wasted no time in darting through the second door.
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There are 2:29 minutes remaining!]
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There are 2:18 minutes remaining!]
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MWAAAAAAAH! BOOGA BOOGA BOOGA! Gimmie all your magical life pendants!
[There are 2:02 minutes remaining!]
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By the time she landed, though, she'd registered who it was. Feathers and funny clothes were one thing, but face paint didn't really do much to disguise him. "Oh! Hi, Crow!" The pony chuckled a little, shaking her mane out. "Wow, you sure got me good! Here you go!" She slipped the life pendant off from around her neck and tossed it at the robot with a quick jerk of her head. "I really like your costume, too!"
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Thaaaanks!
[And with that, Crow vanished. In the confusion of him showing up, Pinkie may have failed to notice that the doors haven't opened yet. She still needs to press up against the correct painting to open the door.
There are 1:53 minutes remaining!]
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"Hey! Crow! Where'd you gooooo?" She started banging on the walls and paintings indiscriminately, hoping to find the robot's hidden passageway.
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You gotta line up with those paintings and press on the wall until the room goes dark and the paintings glow!
[There are 1:41 minutes remaining!]
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There are 1:30 minutes remaining!]
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There are 1:19 minutes remaining!]
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Ahh...oh, oh hello, Pinkie Pie! I'm going to need any pendants of life you have, okay?
[There are 1:10 minutes remaining!]
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[Pinkie is out of the game, which means it's now Isa's turn to try his luck! All of the doors that Pinkie already opened are still open for him.
There are 59 seconds remaining!]
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Congrats Red Jaguars, you've won the grand prize!]
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The second Isa exited the Temple, he would find himself glomped by a pony. "YOU DID IT ICY! YOU DID IT!" Pinkie shrieked happily as she squeezed Isa hard. "OHMYGOSH THIS WAS THE BESTEST GAME EVER!"
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"Hey, great job, you guys! That was pretty awesome, I have to say."
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